Graduation Project
Design a mobile game for Playsimple games which will satisfy the requirements of the players, market and the business
Designed a 15 day event which is based on seasonal themes. Players have to collect letters from the puzzle to reveal objects and complete the scene!
Scenes for different seasons were made to cater to the event's timelines
This feature was designed to cater to the ever increasing demand for new levels. The players reaching the end of the game can enjoy endless loop of puzzles.
Designed a 15 day event which is based on seasonal themes. Players have to collect letters from the puzzle to reveal objects and complete the scene!
In Playsimple I have worked as a game designer. I have worked on decisions related to the road-map of features for the Crossword Jam game with business goals in mind. This included live-ops like events, content, and various projects associated with problem statements targetting business metrics and player experience.
As a graduation project, I combined user research, market trends, company's requirements, and business impact to map opportunity areas. These opportunity areas gave a plethora of ideas to be pitched and implemented. Keywords: Business, Mobile Games, Design Consultancy